# Working with Blender3d software

- Author: dirtyRichFlex (https://wurk.fun/user/dirtyRichFlex)
- Published: 2026-08-18
- Canonical (HTML): https://wurk.fun/blog/brief-summary-on-how-to-model-in-blender
- Cover image: https://ik.imagekit.io/wurk/2_yeOjnUz1G.png

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I get a lot of request on how to start work in 3D design. 
First thing you should know is how to channel your creative energy, its the fuel that drives you to succed.
Creating in blender is like writing a masterpiece, first comes the topic and then the body then the proper arrangement of the essay or work in this case.

To model a piece of work you first require a reference you can look and eyeball, you should know there are two distinct types of modeling namely

-Hard surface modelling
-Soft surface

As the names implies, hard modeling consists of objects that appear rigid in nature, for example a vehicle, a house, etc.
 Soft modeling in this case are objects that require a curvature or a specific type of bend for example humanoid figures, characters etc. 

This narrows down your thought process in which field you can find yourself in, example a generalist in doing all types is also good but like the saying goes, jack of all trades master of none.

Writing a brief introduction is only a good begining for a foundational step as the best practice is diving straight into the work flow, while they're numerous tutorials to watch on Youtube, Udemy and more, its best you find one that is tailored with a scheme of work to learn with so you don't jump from diferent topics and ruin the learning curve.

For a very good example to learn how to model pick practical things you see everyday, such as a cube shaped speaker, the shapes are primitive and naturally occuring in real life and space, for more technical approaches you can observe vehicles or something simple as a chess piece. 

You should know every object is made up of vertices, faces and edges. These are just body of materials that you will tweak in edit mode to give a reality of your mesh, mesh in this case means object.
Modeling is always an eye test you have to always assume the viewer will enjoy

![NFT MODEL](https://ik.imagekit.io/wurk/untitled2_-etnUkpjm.png)

The image above is a model i created for an NFT entry that ended up being well over 3 figures all time high, with 3D skills the opportunities are endless, you can easily work freelance or get employed, or futher dive into animations, the best part is this powerful software makes it all possible.

Apart from knowing what to model and how to model, you are also required to learn shading, in bigger studios AAA, these brances are well divided and majored in as niches, you are not expected to learn it all if that is your case, as indie artist or gamedevelopers you are indeed required to learn these before spliting down the narrorow edge with other artists. 

The first steps is to learn the basics in this order
Model > Sculpting? > Shading > Uv unwrapping > Texturing > Rendering.

Everything has steps you are required to follow, fret not these are not learnt in a day, it takes a good learning curve to be good with it, almost 6 months down the drain with expecations of an open mind while you keep learning. 

With this brief introduction you can hop on youtube and learn how to make a donut, a simple blender donut search is a welcoming ritual for first time learners, i would advise to learn in a tailored scheme of work so you follow the actual process so you can learn as it should be, and not just jump or rather skip the learning process topics. Keep an open mind it is not a day's work and your art or models would be much appreciated in this time and age of Ai image generations.
